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// https://github.com/mrdoob/three.js/blob/master/src/geometries/TorusGeometry.js

import { Geometry } from '../core/Geometry.js';
import { Vec3 } from '../math/Vec3.js';

export class Torus extends Geometry {
    constructor(gl, { radius = 0.5, tube = 0.2, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2, attributes = {} } = {}) {
        const num = (radialSegments + 1) * (tubularSegments + 1);
        const numIndices = radialSegments * tubularSegments * 6;

        const vertices = new Float32Array(num * 3);
        const normals = new Float32Array(num * 3);
        const uvs = new Float32Array(num * 2);
        const indices = num > 65536 ? new Uint32Array(numIndices) : new Uint16Array(numIndices);

        const center = new Vec3();
        const vertex = new Vec3();
        const normal = new Vec3();

        // generate vertices, normals and uvs
        let idx = 0;
        for (let j = 0; j <= radialSegments; j++) {
            for (let i = 0; i <= tubularSegments; i++, idx++) {
                const u = (i / tubularSegments) * arc;
                const v = (j / radialSegments) * Math.PI * 2;

                // vertex
                vertex.x = (radius + tube * Math.cos(v)) * Math.cos(u);
                vertex.y = (radius + tube * Math.cos(v)) * Math.sin(u);
                vertex.z = tube * Math.sin(v);

                vertices.set([vertex.x, vertex.y, vertex.z], idx * 3);

                // normal
                center.x = radius * Math.cos(u);
                center.y = radius * Math.sin(u);
                normal.sub(vertex, center).normalize();

                normals.set([normal.x, normal.y, normal.z], idx * 3);

                // uv
                uvs.set([i / tubularSegments, j / radialSegments], idx * 2);
            }
        }

        // generate indices
        idx = 0;
        for (let j = 1; j <= radialSegments; j++) {
            for (let i = 1; i <= tubularSegments; i++, idx++) {
                // indices
                const a = (tubularSegments + 1) * j + i - 1;
                const b = (tubularSegments + 1) * (j - 1) + i - 1;
                const c = (tubularSegments + 1) * (j - 1) + i;
                const d = (tubularSegments + 1) * j + i;

                // faces
                indices.set([a, b, d, b, c, d], idx * 6);
            }
        }

        Object.assign(attributes, {
            position: { size: 3, data: vertices },
            normal: { size: 3, data: normals },
            uv: { size: 2, data: uvs },
            index: { data: indices },
        });

        super(gl, attributes);
    }
}